Several million dollars? Now THAT’S a Patreon goal! Also, old school games are always fun. Go watch a play through of Deja Vu on NES. If you did the game in that style it would cost almost nothing and it would be a blast!
way things are going, i might hit my first patreon goal eventually! but it won’t be a million. hahah
i’ll look up plays of that game. but i think to do it right, i’d like to see it first person. i mean, in my wildest dreams, a full vr experience, with a attention to detail, and an unforgiving attitude towards people treating it like a shooter. i’d seriously love to make a world, where someone could get lost just walking around, looking at debris and the glum looks on the passersby.
@Molotov: Deja Vu was an awesome game. There weren’t many games that used the Shadowgate UI, and that one was loads of fun.
@Jason: Hey, all the more reason to make it like Fallout 1. That was isometric, then got bought out years later and turned into a AAA first-person RPG where you can wander around looking at trash. As for the story part of the technology, that’s actually pretty far along. There are tons of games that use procedurally-generated maps now. That’s far more programmatically difficult than assembling a story out of a wide variety of story pieces. For a story, most of the heavy lifting would be on the writer to create tidbits of story and categorize them correctly, with placeholders for randomly generated names and such.
i think an isometric game has it’s charm, and definitely can work for some things, especially if you need a cheap way to convey a story. but, it’s still not as cheap as a webcomic, which allows me to aim the camera up a bit. problem with top down, you never see those horizons. i feel like you need that to make a world feel big. but you’re right. programming is coming along. it’s not ‘there’ entirely, but i think it could be if we demanded better from developers.
i don’t think the tech is there to make a single player non scripted story work well. that’s one reason so many people make things mmorpg, but i find that playing with 13 year old kids cussing you out over headsets breaks the immersion. and scripted missions just become samey after a while. maybe in time it’ll work, but i think instead of creating a system that could do it, game companies would rather spend their money on other things they think we want.
Sure. A guy I knew was working on a MMORPG that pushed in that direction and it didn’t go well. Would have been pretty awesome if they’d gotten it to work, but alas
seems like people who want to truly innovate rarely get things to work, but then one of the triple A studios come along, take those ideas, water them down, and sell a pale imitation of them. it’s just easier to succeed without taking chances.
That last panel is fantastic. It looks like cover art for a video game. I don’t know what a Black & Blue game would be about, but I’d imagine it would be as much a game about friendship as Pony Island is a game about ponies.
… I’d like to think it’d be an isometric pixel game in Fallout 1 style or a linear shootout platformer like Huntdown.
i had a daydream about what a B&B game would be like, and yeah, i think the old fallout would be a close approximation. but i also thought it would be mostly about building the world, and having no character creation function. you get what you get, and you wake up in an alley. maybe you’re a robot, maybe you’re a human, and you have to put your own life together from what you woke up with. build your own past while you struggle to survive. and if you die, you just start from scratch. it would be wildly unpopular. haha
BRUH. A game like that, where you start as some randomly generated character with a random background in a consistent (but partially or completely procedurally-generated B&B world) would be popular as hell. I don’t even think there’s a game with this particular combination out there right now in any setting. Hell, the only Fallout 1 style game out right now is Death Trash. (If anyone knows another one worth playing, please let me know, I’m into that stuff.) I want to say Kenshi sounds vaguely like what you’re describing story-generating-sandbox-wize but I haven’t played it yet.
Anyhow, if I ever take another shot at making a game, I’ll throw something basic and B&B related for you that looks awful because I can’t art.
p.s. You might like Death Trash if you’re into the original Fallout, and it’s got a free demo.
Several million dollars? Now THAT’S a Patreon goal! Also, old school games are always fun. Go watch a play through of Deja Vu on NES. If you did the game in that style it would cost almost nothing and it would be a blast!
way things are going, i might hit my first patreon goal eventually! but it won’t be a million. hahah
i’ll look up plays of that game. but i think to do it right, i’d like to see it first person. i mean, in my wildest dreams, a full vr experience, with a attention to detail, and an unforgiving attitude towards people treating it like a shooter. i’d seriously love to make a world, where someone could get lost just walking around, looking at debris and the glum looks on the passersby.
@Molotov: Deja Vu was an awesome game. There weren’t many games that used the Shadowgate UI, and that one was loads of fun.
@Jason: Hey, all the more reason to make it like Fallout 1. That was isometric, then got bought out years later and turned into a AAA first-person RPG where you can wander around looking at trash. As for the story part of the technology, that’s actually pretty far along. There are tons of games that use procedurally-generated maps now. That’s far more programmatically difficult than assembling a story out of a wide variety of story pieces. For a story, most of the heavy lifting would be on the writer to create tidbits of story and categorize them correctly, with placeholders for randomly generated names and such.
i think an isometric game has it’s charm, and definitely can work for some things, especially if you need a cheap way to convey a story. but, it’s still not as cheap as a webcomic, which allows me to aim the camera up a bit. problem with top down, you never see those horizons. i feel like you need that to make a world feel big. but you’re right. programming is coming along. it’s not ‘there’ entirely, but i think it could be if we demanded better from developers.
That sounds like a game I might get into
i don’t think the tech is there to make a single player non scripted story work well. that’s one reason so many people make things mmorpg, but i find that playing with 13 year old kids cussing you out over headsets breaks the immersion. and scripted missions just become samey after a while. maybe in time it’ll work, but i think instead of creating a system that could do it, game companies would rather spend their money on other things they think we want.
Sure. A guy I knew was working on a MMORPG that pushed in that direction and it didn’t go well. Would have been pretty awesome if they’d gotten it to work, but alas
seems like people who want to truly innovate rarely get things to work, but then one of the triple A studios come along, take those ideas, water them down, and sell a pale imitation of them. it’s just easier to succeed without taking chances.
Angel eyes! Make it out alive … or aliveish before your steady squeeze pulls a Juliet and ghosts herself.
I see her more likely to marshal what’s left of Angel’s forces and rain Hell on those her did her man wrong
I would buy the hell out of that.
epic foreshadowing
That last panel is fantastic. It looks like cover art for a video game. I don’t know what a Black & Blue game would be about, but I’d imagine it would be as much a game about friendship as Pony Island is a game about ponies.
… I’d like to think it’d be an isometric pixel game in Fallout 1 style or a linear shootout platformer like Huntdown.
i had a daydream about what a B&B game would be like, and yeah, i think the old fallout would be a close approximation. but i also thought it would be mostly about building the world, and having no character creation function. you get what you get, and you wake up in an alley. maybe you’re a robot, maybe you’re a human, and you have to put your own life together from what you woke up with. build your own past while you struggle to survive. and if you die, you just start from scratch. it would be wildly unpopular. haha
BRUH. A game like that, where you start as some randomly generated character with a random background in a consistent (but partially or completely procedurally-generated B&B world) would be popular as hell. I don’t even think there’s a game with this particular combination out there right now in any setting. Hell, the only Fallout 1 style game out right now is Death Trash. (If anyone knows another one worth playing, please let me know, I’m into that stuff.) I want to say Kenshi sounds vaguely like what you’re describing story-generating-sandbox-wize but I haven’t played it yet.
Anyhow, if I ever take another shot at making a game, I’ll throw something basic and B&B related for you that looks awful because I can’t art.
p.s. You might like Death Trash if you’re into the original Fallout, and it’s got a free demo.
alright, you all convinced me. production on the B&B game begins now. i need several million in financing, and it’ll be released in 2028. haha
So majestic ♥
kinda what i was going for. i should have painted that panel up all nice. but i think it works as is.